Back to course CIS 5040 Β· Fall 2026

Syllabus & Class Expectations

CIS 5040 Β· Human-Centered Design in Information Systems Β· Cal State LA

Instructor Information
Instructor
Maria Espinoza
Contact info available on Canvas
General Course Information
Course
CIS 5040
Human-Centered Design in Information Systems
Units & Format
3 Units Β· Hybrid
Lecture + asynchronous online
Term
Fall 2026
Academic Career
Graduate

This course is conducted in a hybrid format - lecture sessions on Thursdays 6:00-8:45 PM plus asynchronous online work. You will participate using the Cal State LA learning management system Canvas at calstatela.instructure.com.

The course follows an iterative, studio-style approach. Weekly topics provide structure while allowing flexibility to adjust based on student work, discussion, and learning pace.

Course Description

Human-centered Design is an interactive problem-solving approach that prioritizes users' needs, behaviors, and experiences, integrating empathy, creativity, and usability principles to design effective, accessible, and meaningful systems, products, or services.

Required Course Materials
Textbook
No textbook purchase required
Anticipated Costs
Networking events
Many local events are free or low-cost for students.
Technology Requirements

To fully participate in this course you will need:

  • A device (laptop or desktop recommended) with a modern web browser
  • Reliable internet access
  • Access to Canvas at calstatela.instructure.com
Student Learning Outcomes
1
Apply human-centered design methods

Demonstrate the design thinking process from empathy through delivery, producing artifacts at each phase that document decision-making and user focus.

2
Analyze user needs and translate them into system requirements

Conduct real client research, synthesize findings, and produce personas, user stories, and validated project goals that ground the design in actual need.

3
Examine theories of design, systems thinking, and development methodologies

Evaluate foundational concepts and apply them to real-world problems - understanding not just what to build, but how to think about what gets built and why.

4
Design and build an accessible, functional system

Develop a working product that meets accessibility standards and reflects intentional, principled design decisions grounded in course design principles.

5
Communicate effectively across stakeholder contexts

Produce status reports, in-class demos, and a client handoff that demonstrate the ability to adjust format, language, and level of detail for different audiences.

6
Evaluate and iterate using structured feedback

Apply sprint-based feedback loops across three development cycles, documenting changes through accessibility reviews, change logs, and status reports.

7
Recognize how design choices impact real people

Create systems that add value beyond the classroom - understanding that what gets built affects real users, real organizations, and the communities they serve.

Assignment Categories
Coming soonAssignment categories and weightings for CIS 5040 are being finalized and will be posted here before the semester starts.
Grading Scale
A
94 - 100%
A-
92 - 93%
B+
90 - 91%
B
80 - 89%
C
70 - 79%
D
60 - 69%
F
Below 60%

You can view your grades using the GRADES button in the Canvas course navigation. Please check your grades regularly to ensure all your assignments have been received.

Course Pacing
How This Class Flows

The first two weeks are about getting organized - understanding what systems are, forming your team, and mapping the landscape of your project.

From there, weeks three through six follow the Design Thinking process directly. You’ll spend two weeks in the field - researching your client’s world, preparing smart questions, and conducting real interviews - before stepping back to define the problem clearly and explore multiple solution directions. You cannot design well for people you don’t understand.

Weeks seven and eight are where research becomes something tangible. You’ll build a prototype, put it in front of real people, and learn what needs to change before development begins.

The remainder of the semester is development - three sprints with structured feedback at every checkpoint. You’ll track your progress, demo your work, and keep refining based on what you hear. By the end of the semester you will have designed and delivered a system, product, or service that adds real value to real people.

Site 1 - Project Artifact Site
A portfolio of the process. Documents the journey from problem to solution - team charter, interviews, stakeholder maps, personas, status reports. Shows how the team thought, decided, and evolved throughout the semester.
Site 2 - Client Deliverable
The actual product being built for a real client - a website, application, or tool. This is what gets demoed in class and handed off at the end of the semester.
Weekly Outline

Tip - click any concept tag for more detail.

Wk Phase Focus & Concepts Site 1 - Artifact Site Site 2 - Client Deliverable
1 Initiate
What is a system and who is it built for?
Overview of design thinking methods and principles. Introduction to the group project concept.
Systems What/Why/Who/How Framework Design Thinking
- -
2 Initiate
Form teams, build team charter, assign roles, map stakeholders
Introduction to design principles checklist. Build Site 1 using AI tools.
Team Dynamics Stakeholder Ecosystem
Team Charter Team Roles Stakeholder Matrix Project Definition Design Checklist -
3 Empathize
Requirements Gathering Part 1 - self-directed research
Secure client, study their industry, draft interview questions.
Requirements Gathering
Research Summary Interview Questions -
4 Empathize
Requirements Gathering Part 2 - formal client interviews
Execute interviews, listen, document and summarize findings.
Requirements Gathering Stakeholder Communication
Formal Interview Summaries -
5 Define
Synthesize research and define the real problem
Build personas and user stories. Validate and finalize project goals.
Design Thinking - Personas & User Stories
Personas User Stories Validated Project Goals -
6 Ideate
Generate multiple solution directions before committing to one
Produce 3+ meaningfully different concepts. Present directions in class.
Design Thinking - Ideation
Ideation Board Chosen Direction -
7 Prototype
Wireframes and low-fidelity mockups
A prototype is a question, not a promise.
Design Thinking - Prototyping
- Initial Prototype
8 Test
Put the prototype in front of real people
Collect structured feedback. What you learn here shapes how you build.
Feedback Change Management
- Iterated Prototype
9 Sprint 1 - Build
Development beginsSprint 1 Start
Choose development method (Hybrid, Iterative, or Incremental). Stand up Site 2 and begin Sprint 1.
Development Methods
Weekly Status Report Change Log Stand up and host Client Deliverable site
10 Sprint 1 - Test
Sprint 1 - test and feedbackSprint 1 End
Review what was built, collect feedback, and document what changes. Introduce tracking and reporting.
Development Tracking & Reporting Stakeholder Communication
Weekly Status Report Accessibility Review Sprint 1 end
11 Sprint 2 - Build
Sprint 2 - buildSprint 2 Start
Incorporate Sprint 1 feedback and continue building. Cover presentation skills in preparation for Demo #1 next week.
Effective Presentations
Weekly Status Report Change Log Sprint 2 build
12 Sprint 2 - Test
Sprint 2 - test and Demo #1Demo #1Sprint 2 End
In-class demo of the current Client Deliverable. Structured feedback from class and instructor.
Weekly Status Report Accessibility Review Sprint 2 end
13 Sprint 3 - Build
Sprint 3 - buildSprint 3 Start
Incorporate Demo #1 feedback. Final sprint - build toward delivery.
Weekly Status Report Change Log Sprint 3 build
14 Sprint 3 - Test
Sprint 3 - test and feedbackSprint 3 End
Final review before delivery. Post-go-live support planning - what happens after handoff?
Weekly Status Report Accessibility Review Sprint 3 end
15 Deliver
Client deliveryDelivery
Final product handed off to the client. The system, product, or service that adds real value to real people.
Handoff Documentation Final delivered build
16 Closure
ClosureFinal
Retrospective, lessons learned, and reflection on the full semester journey.
Lessons Learned -
Course Policies
📅 Attendance & Communication

Being here is part of the experience - this course is built around in-class work, discussion, and collaboration that can't be replicated outside the room.

  • Excused absences - illness, family emergencies, religious observances, jury duty, and university-approved activities. Contact me before class when possible, and submitted work will be accepted by the original due date.
  • Unexcused absences - no credit for that week's in-class work.
Not attending class does not constitute an official drop. Students are responsible for managing their enrollment through GET.
📆 Deadlines
  • In-class work is due by Friday end of day following the class session.
  • Project work is due by Sunday at 5:00 PM following the class session.

Deadlines may vary if otherwise noted on the assignment.

Students are expected to self-manage their deadlines. Plan ahead and submit on time.
Late Assignment Policy

Late work is not accepted by default. Throughout the semester, specific opportunities will be offered where professional engagement activities - such as attending a networking event or conducting an informational interview - may be applied toward course credit in lieu of or in addition to standard grading.

🤖 AI Policy

AI tools are encouraged in this course as learning partners - not shortcuts. See Expectations β†’ AI Policy for full guidelines on encouraged uses, misuses to avoid, and the AI literacy goals for this course.

📚 Academic Honesty

All work submitted must be your own scholarly and creative efforts. Cal State LA defines plagiarism as: "the act of using ideas, words, or work of another person or persons as if they were one's own, without giving proper credit to the original sources."

This includes improper use of AI tools, copying from classmates, and misrepresenting your contributions to group work. Violations will be reported to academic affairs.

You are expected to familiarize yourself with the Cal State LA Academic Honesty Policy: ecatalog.calstatela.edu

University Policies
👥 Student Conduct

Information on student rights and responsibilities, standards of conduct, etc., can be found by visiting the Cal State LA Student Conduct Office: calstatela.edu/studentconduct/policies-and-procedures

📋 Dropping and Adding

Students are responsible for understanding the policies and procedures about add/drops, academic renewal, etc. Students should be aware of current deadlines and penalties for adding and dropping classes by visiting the GET Schedule Planner: calstatela.edu/registrar/get

Americans with Disabilities Act (ADA)

Reasonable accommodation will be provided to any student who is registered with the Office of Students with Disabilities and requests needed accommodation. For more information visit the Office for Students with Disabilities: calstatela.edu/osd

Missed Class Time and Makeup Policy

Students are expected to attend all class sessions and communicate proactively about any absences. Please refer to the Cal State LA Missed Class Time and Makeup Policy: calstatela.edu/academicsenate/handbook/ch5

Teaching Philosophy
Concepts with Context

Every framework, tool, or method gets presented in a way that connects to real-world use - including stories from my own work, the challenges, pivots, and lessons learned.

Big-Picture Awareness

You'll gain a high-level understanding of the major dimensions of human-centered design. You don't need to specialize in everything - but as a designer, you must understand the landscape.

Mutual Learning Community

You are not just students - you're future colleagues. Your voice matters. We'll learn from each other, not just from me. Your unique insights and experiences will enrich this course.

Value-Driven Learning

Whether it's your final project or a simple class exercise, everything we do is designed to be genuinely useful to you - not just a hoop to jump through.

Iterative Approach to Learning

Just like in real-world projects, plans are a starting point - not a finish line. Based on your interests and feedback, we may pivot or iterate on activities, topics, or scope.

People-Centered

Behind every successful project is a web of relationships, communication, and trust. We'll focus on leveraging emotional intelligence to lead with empathy and clarity.

Ground Rules
Participation is Expected - and Appreciated
I know participation can feel uncomfortable at first. That's okay. We'll be patient with each other, and this is a space where it's safe to try, stumble, and grow.

The goal isn't perfection - it's engagement.
Tech Away During Discussions
When we're talking as a group, I'll ask for laptops and phones to be put away. Being fully present helps us connect and learn more meaningfully.
Talk Like Real People - With Respect
We keep it conversational - no need for formal speech - but everyone deserves to be heard and respected.

Humor and personality are welcome. Shade is not.
Group Projects = Shared Responsibility
Roles in group work can shift, but the effort shouldn't. Everyone is expected to contribute equally.

If something's not working in your group, let me know early - not the night before it's due.
Attendance Matters - So Does Communication
Being here is part of the experience. I understand life happens - but if you're going to miss class, communicate.
  • Unexcused absences - no credit for that week's in-class work or homework
  • Excused absences - submissions accepted, must be turned in by the expected dates
Assignment Due Dates
Clear and consistent due dates help you manage your workload effectively.
  • In-Class Activities - due Friday after class
  • Project Assignments - due Sunday at 5:00 PM after class
  • Exceptions - noted on the specific assignment
This schedule helps you plan your week and balance coursework with everything else.
AI Policy
AI should be a partner in learning, not a shortcut around it.
- CIS 5040 AI Policy
βœ… Encouraged Uses
Brainstorming ideas or organizing your thoughts
Exploring alternative project approaches or draft outlines
Practicing prompt engineering to get better outputs
Clarifying concepts, translating jargon, or rewriting for clarity
🚫 Misuses to Avoid
Submitting AI-generated content without personal contribution or reflection
Relying on AI answers without critical thinking or understanding
Using AI to avoid learning the core concepts
Build AI Awareness
Understand both capabilities and limitations
Prompt Engineering
Develop this as a new digital literacy skill
Enhance Creativity
Use AI to augment your thinking, not replace it
Future-Ready
Lead projects in AI-integrated environments
Did I learn something from using this tool - or did I just avoid doing the work?
Ask yourself this every time.
Getting Help
Think of This Like a Project TeamI'm your Class Manager - you're all teammates. You're not here alone. Use the team first, then escalate to me when you need to.
1
I open the floor
After giving directions, I'll invite questions and clarifications
2
Check with classmates
Your teammates can often clarify faster than waiting for me
3
Come to me
If it's still unclear - or truly a "Maria question" - absolutely reach out
Open Door PolicyEven with this structure, I always operate with an open door. If you're stuck, need to brainstorm, or want support - I'm here. I love when students come to me with curiosity or initiative, not just emergencies.