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Back to course CIS 5040 Β· Fall 2026
πŸ“‹ πŸ“‹ πŸ“‹

Syllabus & Class Expectations

CIS 5040 Β· Human-Centered Design in Information Systems Β· Cal State LA

Sections
Syllabus
Expectations
Instructor Information
Instructor
Maria Espinoza
Contact info available on Canvas
General Course Information
Course
CIS 5040
Human-Centered Design in Information Systems
Units & Format
3 Units Β· Hybrid
Term
Fall 2026
Academic Career
Graduate

This course is conducted in a hybrid format - lecture sessions on Thursdays 6:00-8:45 PM plus asynchronous online work. You will participate using the Cal State LA learning management system Canvas at calstatela.instructure.com.

The course follows an iterative, studio-style approach. Weekly topics provide structure while allowing flexibility to adjust based on student work, discussion, and learning pace.

Course Description

Human-centered Design is an interactive problem-solving approach that prioritizes users' needs, behaviors, and experiences, integrating empathy, creativity, and usability principles to design effective, accessible, and meaningful systems, products, or services.

Design Principles

These principles ground everything we build in this course - ensuring the systems we design are effective, meaningful, and built for real people.

View Design Principles β†’
Required Course Materials
Textbook
No textbook purchase required
Recommended
Student memberships β†’
Anticipated Costs
Networking events
Many local events are free or low-cost for students.
Technology Requirements

To fully participate in this course you will need:

  • A device (laptop or desktop recommended) with a modern web browser
  • Reliable internet access
  • Access to Canvas at calstatela.instructure.com
Student Learning Outcomes
1
Apply human-centered design methods

Demonstrate the design thinking process from empathy through delivery, producing artifacts at each phase that document decision-making and user focus.

2
Analyze user needs and translate them into system requirements

Conduct real client research, synthesize findings, and produce personas, user stories, and validated project goals that ground the design in actual need.

3
Examine theories of design, systems thinking, and development methodologies

Evaluate foundational concepts and apply them to real-world problems - understanding not just what to build, but how to think about what gets built and why.

4
Design and build an accessible, functional system

Develop a working product that meets accessibility standards and reflects intentional, principled design decisions grounded in course design principles.

5
Communicate effectively across stakeholder contexts

Produce status reports, in-class demos, and a client handoff that demonstrate the ability to adjust format, language, and level of detail for different audiences.

6
Evaluate and iterate using structured feedback

Apply sprint-based feedback loops across three development cycles, documenting changes through accessibility reviews, change logs, and status reports.

7
Recognize how design choices impact real people

Create systems that add value beyond the classroom - understanding that what gets built affects real users, real organizations, and the communities they serve.

Assignment Categories
Category Weight Description
Activities 25% Weekly activities accompany the lectures to reinforce the concepts. Most involve participation and therefore require class attendance. Many of these activities lead directly to project artifacts.
Weekly Status Reports 25% Beginning with the first sprint, each team publishes a status report every week. Authorship rotates, contributions are attributed, client interactions are logged, and blockers are distinguished from risks. Graded on consistency and honesty, not on how good the news is.
Presentations & Providing Feedback 10% Group and individual presentations throughout the semester, including in-class demos of the work in progress. The feedback you give your classmates is also graded - receiving a demo well is a professional skill.
Midterm - Team Artifact Site 5% A checkpoint review of the team's artifact site at the course midpoint - assessed on completeness and whether the site shows how the team's thinking evolved.
Group Participation 15% Periodic requests for feedback from team members, which will be graded. Roles can shift; effort shouldn't.
Client Evaluation 10% Structured feedback from your client on responsiveness, professionalism, and whether the delivered work met the needs they described.
Final 10% Final product delivered, handoff documentation, and the closing retrospective.
Total 100%
Grading Scale
A
94 - 100%
A-
92 - 93%
B+
90 - 91%
B
85 - 89%
B-
80 - 84%
C+
77 - 79%
C
73 - 76%
C-
70 - 72%
D+
67 - 69%
D
63 - 66%
D-
60 - 62%
F
Below 60%

You can view your grades using the GRADES button in the Canvas course navigation. Please check your grades regularly to ensure all your assignments have been received.

Course Pacing
How This Class Flows

The first two weeks are about getting organized - understanding what systems are, forming your team, and mapping the landscape of your project.

From there, weeks three through six follow the Design Thinking process directly. You’ll spend two weeks in the field - researching your client’s world, preparing smart questions, and conducting real interviews - before stepping back to define the problem clearly and explore multiple solution directions. You cannot design well for people you don’t understand.

Weeks seven and eight are where research becomes something tangible. You’ll build a prototype, put it in front of real people, and learn what needs to change before development begins.

The remainder of the semester is development - three sprints with structured feedback at every checkpoint. You’ll track your progress, demo your work, and keep refining based on what you hear. By the end of the semester you will have designed and delivered a system, product, or service that adds real value to real people.

Site 1 - Project Artifact Site
A portfolio of the process. Documents the journey from problem to solution - team charter, interviews, stakeholder maps, personas, status reports. Shows how the team thought, decided, and evolved throughout the semester.
Site 2 - Client Deliverable
The actual product being built for a real client - a website, application, or tool. This is what gets demoed in class and handed off at the end of the semester.
Weekly Outline

πŸ’‘ Tip - click any concept tag for more detail.

Wk Date Phase Focus & Concepts Site 1 - Artifact Site Client Interactions
1 Aug 27 Initiate
What is a system and who is it built for?
Overview of design thinking methods and principles. Introduction to the group project concept.
Systems What/Why/Who/How Framework Design Thinking
- Each student identifies a few people they could ask to serve as the team's client
2 Sep 3 Initiate
Form teams, build the team charter, choose and contact clients
Elevator pitches presented. Teams form, write a charter, and rank three client candidates with an outreach plan. Design principles checklist introduced.
Team Dynamics
Team Charter Contact all three candidate clients - secure at least one confirmed commitment before next class
3 Sep 10 Empathize
Requirements Gathering Part 1 - self-directed research
Secure the client, study their industry, draft interview questions. Build the team webpage with AI tools - the foundation of Site 1.
Requirements Gathering
Hosted Team Webpage Client Overview Research Summaries Interview Questions Meeting 1 - Interview #1: post-research interview with the client
4 Sep 17 Empathize
Requirements Gathering Part 2 - formal client interviews
Execute interviews, listen, document and summarize findings.
Requirements Gathering
Formal Interview Summaries Meeting 2 - Interview #2: follow-up after the learning download. Frame early ideas as "Would something like this help?"
5 Sep 24 Define
Synthesize research and define the real problem
Build personas and user stories. Validate and finalize project goals.
Design Thinking - Personas & User Stories
Personas User Stories Validated Project Goals Meeting 3 - Confirm the project goal resonates with the client
6 Oct 1 Ideate
Generate multiple solution directions before committing to one
Produce 3+ meaningfully different concepts. Present directions in class, vote, then choose and scope one direction.
Design Thinking - Ideation
Ideation Board Chosen Direction and Scope Meeting 4 - Run the chosen direction and scope past the client - "Does this match what you imagined?"
7 Oct 8 Prototype
Sketch it, prompt it - AI-first prototyping
A prototype is a question, not a promise. Sketch the first page in class, turn it into an AI prompt, generate a working draft, and validate before investing further.
Design Thinking - Prototyping
Sketch Photos Initial Prompt Meeting 5 - Client check before the client sees the full prototype
8 Oct 15 Test Midterm
Put the prototype in front of real people
Show the prototype to the client, capture structured feedback, and sort every item through the funnel into a managed backlog. Midterm checkpoint: artifact site review.
Feedback Change Management
Change Log Meeting 6 - Client showing: show the prototype, capture reactions, and say honestly where their feedback landed
9 Oct 22 Sprint 1
Development begins
Choose the development approach, stand up the sprint board, lock the Sprint 1 goal before class ends, and start the weekly status-report habit.
Development Methods
Development Plan Sprint Board Weekly Status Report Change Log -
10 Oct 29 Sprint 1
Sprint 1 continues
Development Tracking & Reporting
Weekly Status Page Accessibility Report Meeting 7 - Demo Sprint 1 to client
11 Nov 5 Sprint 1 β†’ 2
Sprint 1 demos; Sprint 2 begins
Effective Presentations
Weekly Status Report Change Log -
12 Nov 12 Sprint 2
Sprint 2 continues
Weekly Status Report Accessibility Review Meeting 8 - Demo Sprint 2 to client
13 Nov 19 Sprint 2 β†’ 3
Sprint 2 demos; final sprint (Sprint 3) begins
Organizational Change Management
Weekly Status Report Change Log -
14 Nov 26
Thanksgiving - No Class
15 Dec 3 Sprint 3
Sprint 3 continues
Final review before delivery. Post-go-live support planning - what happens after handoff?
Weekly Status Report Accessibility Review -
16 Dec 10 Deliver
Final Presentation
The final product is handed off to the client - a system, product, or service that adds real value to real people. Clients invited to the final presentation.
Handoff Documentation Clients invited to the final presentation
F Dec 17 Closure
Closure
Retrospective, lessons learned, and reflection on the full semester journey.
Lessons Learned -
Course Policies
📅 Attendance & Communication

Being here is part of the experience - this course is built around in-class work, discussion, and collaboration that can't be replicated outside the room.

  • Excused absences - illness, family emergencies, religious observances, jury duty, and university-approved activities. Contact me before class when possible, and submitted work will be accepted by the original due date.
  • Unexcused absences - no credit for that week's in-class work.
Not attending class does not constitute an official drop. Students are responsible for managing their enrollment through GET.
⏱ Late Assignment Policy

Late work is not accepted by default.

🤖 AI Policy

AI tools are encouraged in this course as learning partners - not shortcuts. See Expectations β†’ AI Policy for full guidelines on encouraged uses, misuses to avoid, and the AI literacy goals for this course.

📚 Academic Honesty

All work submitted must be your own scholarly and creative efforts. Cal State LA defines plagiarism as: "the act of using ideas, words, or work of another person or persons as if they were one's own, without giving proper credit to the original sources."

This includes improper use of AI tools, copying from classmates, and misrepresenting your contributions to group work. Violations will be reported to academic affairs.

You are expected to familiarize yourself with the Cal State LA Academic Honesty Policy: ecatalog.calstatela.edu

University Policies
👥 Student Conduct

Information on student rights and responsibilities, standards of conduct, etc., can be found by visiting the Cal State LA Student Conduct Office: calstatela.edu/studentconduct/policies-and-procedures

📋 Dropping and Adding

Students are responsible for understanding the policies and procedures about add/drops, academic renewal, etc. Students should be aware of current deadlines and penalties for adding and dropping classes by visiting the GET Schedule Planner: calstatela.edu/registrar/get

♻ Americans with Disabilities Act (ADA)

Reasonable accommodation will be provided to any student who is registered with the Office of Students with Disabilities and requests needed accommodation. For more information visit the Office for Students with Disabilities: calstatela.edu/osd

✍ Missed Class Time and Makeup Policy

Students are expected to attend all class sessions and communicate proactively about any absences. Please refer to the Cal State LA Missed Class Time and Makeup Policy: calstatela.edu/academicsenate/handbook/ch5

Recommended Reading
πŸ“– IDEO Field Guide to Human-Centered Design
designkit.org/resources/1.html
Optional companion - a practical introduction to HCD methods and mindsets. Specific chapters will be referenced throughout the semester.

πŸ’‘ Tip - click any concept tag for a quick summary and Field Guide page reference.

Introduction
Create Real Impact Mindsets
Inspiration Β· Get Smart on the Challenge
Create a Project Plan Build a Team Secondary Research Interview Group Interview Expert Interview Define Your Audience Immersion Card Sort Guided Tour Resource Flow
Ideation Β· Make Sense and Make Stuff
Download Your Learnings Themes β†’ Insights β†’ How Might We Role Playing Business Model Canvas Get Feedback Integrate Feedback and Iterate
Implementation Β· Get It Into the World
Roadmap Build Partnerships Pilot Define Success Create a Pitch
Technical Resources
ITS Helpdesk
calstatela.edu/its/helpdesk
Student Tech Resources
calstatela.edu/its/helpdesk/studentresources
Canvas LMS
calstatela.instructure.com
Student Support Resources
Student Support Resources
calstatela.edu/cetl/student-support-resources
Academic Support Resources
calstatela.edu/cetl/academic-support-resources
Office for Students with Disabilities
calstatela.edu/osd
Teaching Philosophy
🧠
Concepts with Context

Every framework, tool, or method gets presented in a way that connects to real-world use - including stories from my own work, the challenges, pivots, and lessons learned.

🌍
Big-Picture Awareness

You'll gain a high-level understanding of the major dimensions of human-centered design. You don't need to specialize in everything - but as a designer, you must understand the landscape.

🀝
Mutual Learning Community

You are not just students - you're future colleagues. Your voice matters. We'll learn from each other, not just from me. Your unique insights and experiences will enrich this course.

🎯
Value-Driven Learning

Whether it's your final project or a simple class exercise, everything we do is designed to be genuinely useful to you - not just a hoop to jump through.

πŸ”„
Iterative Approach to Learning

Just like in real-world projects, plans are a starting point - not a finish line. Based on your interests and feedback, we may pivot or iterate on activities, topics, or scope.

πŸ‘₯
People-Centered

Behind every successful project is a web of relationships, communication, and trust. We'll focus on leveraging emotional intelligence to lead with empathy and clarity.

Ground Rules
🀝
Participation is Expected - and Appreciated
I know participation can feel uncomfortable at first. That's okay. We'll be patient with each other, and this is a space where it's safe to try, stumble, and grow.

The goal isn't perfection - it's engagement.
πŸ“΅
Tech Away During Discussions
When we're talking as a group, I'll ask for laptops and phones to be put away. Being fully present helps us connect and learn more meaningfully.
πŸ’¬
Talk Like Real People - With Respect
We keep it conversational - no need for formal speech - but everyone deserves to be heard and respected.

Humor and personality are welcome.
πŸ‘₯
Group Projects = Shared Responsibility
Roles in group work can shift, but the effort shouldn't. Everyone is expected to contribute equally.
πŸ•’
Attendance Matters - So Does Communication
Being here is part of the experience. I understand life happens - but if you're going to miss class, communicate.
  • Unexcused absences - no credit for that week's in-class work or homework
  • Excused absences - submissions accepted, must be turned in by the expected dates
AI Policy
"
AI should be a partner in learning, not a shortcut around it.
- CIS 5040 AI Policy
βœ… Encouraged Uses
Brainstorming ideas or organizing your thoughts
Exploring alternative project approaches or draft outlines
Practicing prompt engineering to get better outputs
Clarifying concepts, translating jargon, or rewriting for clarity
🚫 Misuses to Avoid
Submitting AI-generated content without personal contribution or reflection
Relying on AI answers without critical thinking or understanding
Using AI to avoid learning the core concepts
🧠
Build AI Awareness
Understand both capabilities and limitations
βš™οΈ
Prompt Engineering
Develop this as a new digital literacy skill
πŸ’‘
Enhance Creativity
Use AI to augment your thinking, not replace it
πŸš€
Future-Ready
Lead projects in AI-integrated environments
"
Did I learn something from using this tool - or did I just avoid doing the work?
Ask yourself this every time.
Getting Help
Think of This Like a Project TeamI'm your Class Manager - you're all teammates. You're not here alone. Use the team first, then escalate to me when you need to.
1
I open the floor
After giving directions, I'll invite questions and clarifications
2
Check with classmates
Your teammates can often clarify faster than waiting for me
3
Come to me
If it's still unclear - or truly a "Maria question" - absolutely reach out
Open Door PolicyEven with this structure, I always operate with an open door. If you're stuck, need to brainstorm, or want support - I'm here. I love when students come to me with curiosity or initiative, not just emergencies.